One mutation at a timeEach crop can carry exactly one mutation at a time.
Value uses more than the multiplierFinal crop value depends on base price, physical size, quantity, and the mutation multiplier.
Random and harvest rolls existSome mutations can come from random growth or harvest chances, while others need weather or event triggers.
Special seeds matterGold Seed and Rainbow Seed chances should be kept separate from normal weather rolls.
Pet modifiers need contextSome pets can influence mutation chances, but that belongs in planning only after checking the current pet ability.
Mutations not usable yet
These mutation names are not calculator options yet. Treat them as future names, not current planning values.
VeilUnreleasedListed at 50x with Shadow Dragon as its source, but neither is currently obtainable, so it is not a calculator option.Wiki
SecretUnreleasedNo usable player trigger is available yet, so it is not a calculator option.Wiki
SolarflareUnreleasedListed as unreleased; do not plan crop value around it yet.Wiki
PizzaUnreleasedListed as unreleased with a Pizza Moon note; wait for a usable trigger before planning values.Wiki
ChainedUnreleasedListed as unreleased with a Chained Moon note; wait for a usable trigger before planning values.Wiki
Weather and moon triggers
Lightning5 minutesCan apply the Electric mutation to crops.Wiki
Rainbow5 minutesBoosts the chance to receive the Rainbow mutation and grants a temporary movement item.Wiki
Snowfall2 minutes 30 secondsCan apply the Frozen mutation to random crops.Wiki
Starfall2 minutesCan apply the Starstruck mutation to random crops.Wiki
Aurora2 minutesCan apply the Aurora mutation to random crops.Wiki
Sunburst5 minutesCan apply the Ignited mutation to random crops.Wiki
Eclipse2 minutesStarts only after harvesting an Eclipse Bloom and can apply the Eclipsed mutation to random crops.Wiki
Blood Moon2 minutesApplies the Bloodlit mutation.Wiki
Gold Moon2 minutesCan spawn Gold Seeds randomly, can give Midas's Luck so the first steal becomes golden, and can strike a plant so it and nearby plants turn Gold.Wiki
Rainbow Moon2 minutesCan spawn Rainbow Seeds randomly, can give Star-Powered so the first steal becomes rainbow, can strike a plant so it and nearby plants turn Rainbow, and has a small chance to spawn a rainbow pet.Wiki
Mutation questions
GAG2 mutation listUse this GAG2 mutation list to compare multipliers, weather triggers, moon events, and calculator inputs before valuing a crop.
Grow a Garden 2 mutation multipliersUse multipliers as planning inputs after checking the current trigger. A multiplier can change the calculator result quickly.
Grow a Garden 2 Gold mutationGold is useful when you are comparing special seeds, random chance, pet support, and moon event timing.
Grow a Garden 2 Rainbow mutationRainbow should be compared against Gold and Bloodlit because the best choice depends on multiplier, trigger, and crop protection risk.
Grow a Garden 2 weather mutationsWeather-triggered mutations need event timing and duration checks before you plant expensive crops around them. Check Aurora and Sunburst here before using the calculator.
Unreleased mutation namesUnreleased names stay out of the calculator until there is a usable in-game way to trigger them.
Mutation planning checks
Start with base valueA strong multiplier on a very low base value crop can still be weaker than a smaller multiplier on an expensive crop.
Check the triggerGold and Rainbow can involve special seeds, random chance, weather, moon events, or pet support, so keep each trigger separate.
Protect the resultA valuable mutation result can become a night stealing target. Use defense notes before leaving it exposed.
After updatesCompare the trigger and multiplier again before planting expensive crops around a mutation.
Use mutation pages after every major update. Multipliers and triggers can change the best crop plan quickly.
The calculator uses the same mutation list, so this page explains the trigger context before players apply a multiplier to a crop plan.
The best way to read this mutation list is as a trigger map. Some mutations are event-driven, some depend on special seeds, and some can involve random or pet-supported outcomes. Mixing those paths together makes the table look simple, but it can mislead players who are trying to decide what to plant next.
Use the multiplier as the final step, not the first step. First check crop base value, harvest type, seed price, and whether the crop is replaceable. Then check whether the mutation trigger is realistic for your session. Only after those checks should the calculator multiplier decide whether the result is worth selling, holding, or protecting through night.
Weather-linked mutations need extra caution because the event window can be short. If a valuable crop is not already planted when Starfall, Aurora, Sunburst, Snowfall, Lightning, Rainbow, or Blood Moon appears, the opportunity may be smaller than the multiplier suggests. That is why this page links weather and calculator pages together instead of treating mutation notes as an isolated list.
FAQ
Questions players ask
What are Grow a Garden 2 mutations?
Mutations are crop effects that can change value through a multiplier and usually depend on weather, moon events, special seeds, random rolls, or pet support.
Should I always chase the highest multiplier?
No. Start with base crop value, seed cost, trigger difficulty, and defense risk before using the multiplier as the final calculator input.
Where should I check Aurora in GAG2?
Start with this mutation list, then check the weather page before applying Aurora as a calculator multiplier. Aurora is useful only when the event timing and crop value fit the same session.
Does this page replace in-game checking?
No. It is a planning guide. Check mutation behavior in game after updates or event changes.