Grow a Garden 2 Guilds

Use this Grow a Garden 2 guilds guide to understand creation cost, member roles, guild points, weekly competition rewards, and when joining is better than creating your own guild.

Updated 2026-07-27

Grow a Garden 2 guild event image from the wiki
Guild event

Guild basics

Guilds are managed through Gilbert Guild owners can invite players, and invitations are accepted or declined through the Mailbox.
Creating a guild costs Robux Guild creation is listed at 99 Robux, while joining an invited guild is free.
Guilds can scale to 50 members Guilds start with 20 member slots and can expand to 50 by buying each five-slot tier in order.
Weekly competition goals rotate The scoring target can change between cycles, so check the current competition before choosing what to harvest, sell, or buy.

How to start with guilds

Find the Guild Stand Look near the Sell Stand and Props Shop in the center of the map.
Create or join Creating a guild costs Robux, while joining is free when a guild owner sends an invite.
Set the identity The creation form uses a guild name, tag, description, icon, and colors. Keep the tag short and readable.
Invite active players A guild is only useful if members work toward the current competition goal. Weekly rewards depend on the whole group.

Guild roles

Owner Limit: 1 Full management: edit settings, promote or demote, kick members, and disband the guild.
Elder Limit: 5 Moderation role that can invite new members.
Member Limit: Slot cap Standard participant role for players contributing to the active competition.

Guild member slot costs

20 → 25 members 37 Robux Running upgrade total: 37 Robux
25 → 30 members 79 Robux Running upgrade total: 116 Robux
30 → 35 members 189 Robux Running upgrade total: 305 Robux
35 → 40 members 279 Robux Running upgrade total: 584 Robux
40 → 45 members 399 Robux Running upgrade total: 983 Robux
45 → 50 members 499 Robux Running upgrade total: 1,482 Robux

The six listed upgrade prices add up to 1,482 Robux. Some current tables show 1,472 Robux instead, so check the final in-game price before buying the last upgrade. The 99 Robux creation cost is separate.

Guild points and competition

Scoring changes The weekly scoring target can rotate. Past competitions have counted plant weight, crop sales, or Sheckles spent.
Check the active round Open the guild competition in game before choosing what to harvest, sell, or buy for points.
Reward delivery Weekly rewards arrive through the Mailbox after the competition cycle ends.
Changing guilds Do not assume pending points or rewards will follow you if you leave or get kicked. Wait for the Mailbox payout when a reward matters.
Solo decision If you are playing alone, joining a guild is usually lower risk than paying Robux to create one.

Past Grow a Garden 2 guild rewards

Past #1 Mega Rainbow Ice Serpent (formerly Huge Rainbow) Wiki
Past #2 Mega Ice Serpent (formerly Huge) Wiki
Past #3 Big Rainbow Ice Serpent Wiki
Past #4-10 Big Ice Serpent Wiki
Past #11-25 Rainbow Ice Serpent Wiki
Past #26-100 Ice Serpent Wiki
Past #101-1,000 25 Common Eggs Wiki
Past #1,001-5,000 10 Common Eggs Wiki
Past #5,000+ 5 Common Eggs Wiki

Guild planning checks

Before creating Check whether you already have active players ready to join. A paid guild with inactive members is weaker than a free invite to an active group.
Before inviting Invite players who can contribute consistently to the current competition goal.
Before competition Check whether the active round rewards harvesting, selling, or spending before using valuable crops or Sheckles.
After rewards Check the Mailbox and current rewards before assuming the next weekly cycle uses the same reward table.

Grow a Garden 2 guilds are a progression system, not just a social label. Active members work toward a shared weekly target, and rewards are tied to leaderboard placement.

If you are deciding whether to create a guild, compare the Robux creation cost against your actual group size. A full group that plays often can make the guild useful. A new solo player usually gets more value from joining an existing group first.

Use this page for the main guild questions: how to create a guild, how to join a guild, what guild roles do, how guild points work, and what Grow a Garden 2 guild rewards are listed.

The strongest guild plan starts by checking the active competition. A harvest plan from one week may not help when the next round counts sales or spending instead.

Owners should treat roles as management tools. The owner controls the guild and carries the risk of disbanding or settings mistakes. Elders help with invites. Members contribute toward the weekly goal. If a guild grows quickly, check member activity before buying extra capacity because inactive slots do not help the group.

Rewards are useful, but weekly tables can change. Check the current rewards before making Robux decisions around a specific weekly placement.

FAQ

Questions players ask

How do you create a guild in Grow a Garden 2?

Create a guild at the Guild Stand managed by Gilbert. The listed creation cost is 99 Robux.

Can I join a Grow a Garden 2 guild for free?

Yes. Joining is free if a guild owner invites you, and invites are accepted or declined through the Mailbox.

How do guild points work?

The scoring goal can change between weekly competition cycles. Check the current guild competition in game before choosing what to harvest, sell, or buy for points.

What are Grow a Garden 2 guild rewards?

Weekly leaderboard rewards can change between competition cycles. The table preserves the past Biggest Plant Ice Serpent tiers, so check the current in-game prizes before choosing a placement target.

What happens if I leave or get kicked before guild rewards arrive?

Do not assume pending points or rewards will follow you. If the reward matters, wait for it to arrive in your Mailbox before changing guilds.

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